Home > Analyses > Sidequest: How to Make a Proper “The Legend of Zelda” Film

Sidequest: How to Make a Proper “The Legend of Zelda” Film

This blog is about film, I know, but, right now, my biggest anticipation isn’t an upcoming film. No. Right now all I can think about is rekindling a love affair with an old flame: video games.

Before I was a film nut, like all kids from the 80’s onward, I was a video game nut. I loved video games so much, I wanted to make them!– up until the end of high school when I got a clue and realized, “Wait, I hate math. I don’t want to program this!” It also became immediately clear that video game development is a black hole for your personal life, too. I don’t think people realize how many man hours go into making modern blockbuster games these days like Modern Warfare 3. Read a few anonymous behind-the-scenes anecdotes on The Trenches (brought to you by the guys who make the video game webcomic,  Penny Arcade), and you’ll see what I mean!

I continued to play them, of course. But slowly obligations began to take over. College took over. And other obligations, like church. And I soon found myself out of time and, most of all, out of energy. Even so, I continue to keep up on most of the latest games and trends in the industry. I look on with envy at games like Batman: Arkham CityAssassins Creed, andUltimate Marvel vs. Capcom 3 and wish I still had the drive to play video games like I used to. Alas, etc.

But I have a feeling that’s all going to change this coming Sunday. Why? Oh, it’s just a little game series known as…

Yes, I've named my adorable little kitty Zelda, too!

The Legend of Zelda is my all time favorite game series. I’ve owned every official game, and I wouldn’t exactly turn down even the unofficial Philips CD-i Zelda games if I were given the right price! I own versions of the games on other platforms just so I was able to play the games again on other platforms! I lust after this 25th Anniversary Nintendo 3DS that comes with Ocarina of Time 3D, despite the fact that I own the game on both Nintendo 64 and GameCube (…twice!).

You might be asking yourself, though, why am I writing an article about a video game on a movie blog? Well, while I know that it’s a longshot (Pun! Get it? If you played Zelda you would!), I almost feel that it’s inevitable that sometime in the future — some distant time in the future — someone out there will think “We can make that into a movie!” And you know what? I wouldn’t exactly mind.

That is, I wouldn’t mind seeing it adapted if it meant that the filmmakers were able to stick to a few guidelines and avoid the trap that so many other video game films have fallen prey to. And so I offer these rough suggestions as to what needs to be done to make a successful Zelda film.

Make it Animated, Not Live Action

This might be a more obvious suggestion, but it’s obviously not obvious enough to filmmakers because no major studio has done it. Not one. All the animated adaptations, like Street Fighter II: The Animated Movie, were released straight to video and, while I liked it, were hardly worthy of blockbuster status. I’m obviously a huge fan of the medium, but there are several valid reasons why video game film adaptations should go with animation, especially for The Legend of Zelda. Here are just a few:

  • Casting: Nobody is going to be happy if the wrong actor is chosen for a role in a live action adaptation. There are just certain characters who just won’t adapt into live action at all, including the hero, Link. Granted, I always thought a younger, Titanic-era Kate Winslet would have been the perfect Zelda, but, again, some characters are easier than others. A few years ago, the obvious choice for Link probably would have been Orlando Bloom. Years before that, Leonardo DiCaprio. And while I have no grudges against those guys as actors, could you imagine them in the role? God forbid someone like Justin Bieber makes his way into acting like so many of his peers and becomes a top contender to play Link! Having a voice actor is a lot less intrusive than having an actor hamming it up (or, more likely, screwing it up) on screen, and even a poor casting choice can be easier to overlook if they’re only heard and not seen.

  • Costuming: As you can see, Link wears a tunic and a rather large hat. Looks good in a stylized, animated form, but translate it into live action and it could look a bit silly. Combine that with some big-name pretty boy who’s likely miscast in the role, and you have a recipe for disaster. It’s the same reason why live action super hero films have to make changes to even the most iconic costumes. You know, like the X-Men. Do you want them running around in yellow spandex? Really, X-Men fans? Some things just don’t translate into film.
  • Stylistic Similarity: This is possibly the most obvious reason. The Legend of Zelda is a fantasy series that has never striven to be that realistic. Each of the games has also taken on its own art style over the years, whether it’s the anime look of Ocarina of Time, the Looney Tune-ish cel-shading ofWind Waker, or, more recently, the impressionist painting qualities of Skyward Sword. Animation, whether hand drawn or computer animated, would provide filmmakers the ability to either emulate the look of any one of these games, or even create a style of their own, while maintaining the film’s role as an extension of the series. Rather than make the film an attempt to impress audiences with their ability to “fully realize” the games as a gritty, realistic, live action adaptation, animation will allow the filmmakers to almost directly translate the world of the video games onto the big screen without looking ridiculous. Remember Super Mario Bros.?…

The Importance of Zelda Music

The copy of Skyward Sword that I’m getting comes with an orchestrated soundtrack. One of the most exciting new things about this game is that it’s the first Zelda game to be given a fully orchestrated soundtrack. Prior games had been released on consoles that, had they an orchestrated soundtrack a la films as opposed to the synthesized MIDI tracks they’d been using, they could have seriously pushed the storage limitations of the storage format and/or degraded the quality of the soundtrack. 

Original Title Theme from The Legend of Zelda (1986)

Despite the synth soundtracks of the previous games, however, the series is still well regarded for having some of the best, most recognizable soundtracks of all time and continues to inspire talented musicians to do some amazing covers of the tracks.

Arrangement of theme from The Legend of Zelda: The Wind Waker (2003) 

The film will have to remember that the music of this game has been an integral part of the series. Luckily for the filmmakers, this will make writing a soundtrack significantly cheaper. All they would have to do is arrange the pieces to work in the context of the film, possibly with the exception of the film’s title theme. They should incorporate, in the appropriate context, some of the more well known songs from across the series. The country twang of Epona’s Song and Kakariko Village, the mischievous repetition of Saria’s Song, the ethereal harp of the Great Fairy theme… These are just some of the more iconic, simpler themes that really should make it into the movie, but there’s a vast number of tunes from this huge series that should be ported over into film and given their big screen debut.

Keep Link Silent

Want to know where the protagonist, Link, gets his name? It’s because he is the “link” between the game world and the player. Though he has developed a set of grunts, shouts, and screams, Link largely remains a silent protagonist. Characters that he interacts with seem to know what he’s saying, but the player never hears (or rather, reads) him say a word. And they’ve never had to, because the dialogue has always been smart enough to allow the player to fill in the blanks themselves.

Ocarina of Time’s infamous Navi and continuing with Tatl, The King of Red Lions, Ezlo, Midna, and Zelda herself, and having a compelling companion character for the audience to basically “interact” with as they follow Link’s journey would be an ideal solution.

Heck, they could make Link’s being a mute a part of the storyline, with the iconic fairy being assigned to him as an interpreter! Because it’s obviously going to be an animated film, it would be a chance for the animators to really show their skills and have a character who communicates solely through body language, and it has the potential to be incredibly dramatic if put in the right hands…

Choose the Right Studio

Nintendo doesn’t belong to any media conglomerates that could possibly limit their ability to license their properties out to the studios of their choice, so they have the chance to make sure that one of their grandest series will be given the proper treatment by the right studio.

While they could obviously choose between the big Hollywood studios, I think the most obvious and easiest choice would be Studio Ghibli, mainly because it’s a Japanese company and is, therefore, located in the same country as Nintendo.

Just about the right tone for a Zelda movie.

Nintendo likes to keep a tight leash on its games, and I’m certain they would appreciate the ability to oversee the development without having to fly employees across the planet. If Ghibli can strike a happy medium between the wonderment and peril of Princess Mononoke and the gentleness and contemplativeness of Ponyo, I think we’d have a definite winner on our hands. Oh wait… they could just emulate the tone of Nausicaä of the Valley of the Wind!

It’s a Story, Not a Walkthrough!

Perhaps the most important aspect of a film is its story, and while it’s important that the filmmakers who make The Legend of Zelda adhere to the traditions of Zelda, it’s also important that they don’t let the wrong traditions influence the story.

The general progression of a Zelda game is village, dungeon, boss, exposition, village, dungeon, boss, exposition, etc. What’s fun and immersive in a video game is not going to make for an interesting movie, however. Can you imagine how stagnant a film would be if we had to go through all the tropes of exploring a forest temple, fire temple, and, oh yes, a water temple!?

The story needs dictate which elements of the game it incorporates, rather than let the elements of the game dictate or even replace the story. Visitations to dungeons and villages, cameo appearances of well known characters, and the incorporation of Link’s vast arsenal of tools need to be fluidly and possibly even subtly introduced into the story. Fans of the games will recognize the items immediately, so it doesn’t need to be pointed out so obviously that non-fans who come to watch a compelling story rather than a game of I Spy feel as though they’re missing something.

Spirit Tracks incorporated trains, suggesting it's set the furthest in the future.

The great thing about a Zelda film is that, along with Final Fantasy, there’s no reason why little liberties with the series for the film adaptation should compromise its connection to the games. The overall story of Ganon kidnapping Zelda and a hero rising up to the occasion is perfectly malleable. The fact that each game in the series pretty much reinvents itself gives the filmmakers enough room to make their own changes without alienating longtime fans. Each version of Link, Zelda, Ganon, etc. is essentially a reincarnation of a previous one in a new era, and the story can easily take place at any time within the very ambiguous timeline without contradicting the other games.

Unlike with Tomb Raider, Mortal Kombat, Street Fighter, Max Payne, etc., there’s absolutely no reason why the filmmakers should feel too constrained by the progression of the video games’ stories and take their own liberties while still maintaining the film’s integrity to the games’ legacy.

Respect for the Material

Here’s a lesson that comic book films took a while to learn: Respect the material that inspired the movie you’re making. Now that we’ve got the right medium, an interesting hook for the hero, and the right studio for the job, we just need the right approach. This is something that pretty much all video game adaptations before have failed at constantly or even outright ignored.

Mortal Kombat perhaps had the reverence for its material but lacked the talent to execute it properly. Super Mario  Bros. pretty much threw out all semblance of respect and adherence to the games and became a posterchild for creative license. And the sci-fi film Final Fantasy: The Spirits Within, despite being overseen by the original game developer, was tonally and stylistically different from the game series that spawned it.

I simply don’t understand why this is so hard to understand: Stick to what made the games so popular and adapt that for your film! Simply having the same characters, clever references to elements of the games, or carrying the same name as the games doesn’t cut it. This is why the Saturday morning Zelda cartoon and the Philips CD-i games sucked so incredibly much.

May we never forget…

  1. Anti-Link
    May 15, 2012 at 4:18 am

    Legend of Zelda SUCKS!
    It’s the most useless & stupid (shit) videogame created (& their ugly & needless loser-elfish boy).
    Zelda are scum, dumb morons & gangster assholes.(Their brainless fans, characters, etc are weak-minded, sore losers with low IQ)
    All of their games, cartoons, etc are all shit, crap, garbage, rubbish & suck-ass.
    They must be removed from this face of this planet.
    Zelda & (shit) Link (& their fans, forever) SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, 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SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS, SUCKS & SUCKS!

    • CJ Stewart
      May 16, 2012 at 11:30 pm

      Wow. You really put some effort into that.

  1. January 10, 2012 at 10:57 pm
  2. November 6, 2012 at 1:50 am

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